Administrator
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joined: February 2016 |
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Post by Admin on Feb 19, 2016 22:41:46 GMT
General Monstrous Humanoid, Movement 50ft. Medium Favored Class (Half-Orc) Oaken Legs: Termero have double the carrying capacity. Inner Strength: +4 on CON and FORT saves to avoid fatigue and exhaustion along with any saves related to running, forced marches, starvation, thirst, and hot/cold environments Natural Attack: Temero have a primary slam natural attack that does 1d6 points of Bludgeoning damage and have a secondary Hoof natural attack that does 1d4 points of Bludgeoning damage. Quadruped: +20 racial bonus to their base speed (already calculated above) and a +4 racial bonus to their CMD vs. trip maneuvers. Pounce: May make a Full Attack at the end of a charge. Transformation: Temero are naturally a centaur like race but as a Full Round Action they may transform into a bipedal humanoid form. Temero that are bipedal lose the quadruped trait and pounce.
Type: Wisteria: STR +2, CHA-2 INT+2, Kn: Nature +5 Nightshade: WIS +2, STR -2, CON +2, Lvl. Improved Initiative Feat Delphinium: STR -2 DEX +2, CHA +2, Natural Armor +4
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