Administrator
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joined: February 2016 |
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Post by Admin on Feb 19, 2016 21:16:23 GMT
Monstrous Humanoids(Gem Beast), 30ft Movement, Favored Class (Half-Elf), Low-Light 30ft Scent 30ft Languages: Common, Feral Animal Type: Mammal: Moving on all fours, ignore natural difficult terrain. +10ft. Movement. (Cannot cast, or attack) Swift Action to move on all fours, Swift Action to stand upright. Avian: Fly Speed: Half base moment (Poor) Reptiles: Climb or Swim speed 30ft. Amphibious/Aquatic: Can breathe air & water. May take a 10 on swim checks even while in danger.
Caste Placement Diamond (Royalty/Nobles/Lords) (Only one Diamond may be playable at a time.) Two +2 to any stat +2 Diplomacy & Kn. Nobility, History, Fast Healing 1, Emerald (Mages/Court Advisors/Scholars) Mental stat +4, CON -2, Small: +1 AC, +1 Attack, -1 CMB/D, Stealth +4 +2 Use Magical Device & SpellCraft, Ruby (Soldiers/Guards/Generals) STR +2, CON, +2, CHA-2 (STR +2, DEX -2) Large, -1 AC, -1 Attack, +1 CMB/D, Stealth -4 +2 Climb, Swim, Intimidate Sapphire (Scouts/Spies/Infiltrators) DEX +2, STR -2, INT +2 Small: +1 AC, +1 Attack, -1 CMB/D, Stealth +4 +2 Stealth, Bluff, Disguise, +10ft. Movement Obsidian (Slaves/Manual Labor/Servants) Two +2 to any stat, (STR +2, DEX -2) Large: -1 AC, -1 Attack, +1 CMB/D, Stealth -4, +2 Perception, +2 racial bonus on saving throws against poison, diseases, spells, and spell-like abilities,
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